Blender

Índex

  • General
  • Keyboard shortcuts
  • Tutorials
  • Terreny / Terrain
  • Acceleració / Acceleration

General

  • Blender
  • Usages
    • What Can You Do With Blender 3D
      1. Modelling
      2. Sculpting
      3. Rigging and animation
      4. Effects and simulations
      5. Rendering
      6. Concept art
      7. Story art
      8. Compositing and motion tracking
      9. Video editing
      10. Scripting
    • ...

Keyboard shortcuts


F1
online help
F2 F3 F4 F5 F6 F7 F8 F9 F10 F11
view render
view animation
F12
render image
render animation
Inicio
view all in Grpah Editor

Re Pág
workspace-
Av Pág
workspace+

1
subdivide to level 1
2
subdivide to level 2
3
subdivide to level 3
4
subdivide to level 4
5
subdivide to level 5
6 7 8 9 0 ' ¡


-
zoom out
Tab toggle edit mode snap
toggle pose mode,
mode pie menu
Q W E R
Rotate,
keyframe type
reset Rotation
T
Tools
Y
Y axis (twice: local)
Y plane (twice: local)
U
UV menu
I
Insert keyframe
O P
Parenting menu
unParenting menu
`
+ 7
z view
8
vertical+
9 +
zoom in

A
select All
Add menu
unselect All
S
Scale
snap pie menu
reset Scale
D
Duplicate
F
change brush radius
change brush strength
G
Grab to move,
Group channels in dope sheet
reset position
H
Hide selected
Hide unselected
unHide all
J K L Ñ ´
Ç 4
horizontal-
5
ortho/perps
6
horizontal+

<
Z
shading pie menu
Z axis (twice: local)
Z plane (twice: local)
X
delete
X axis (twice: local)
X plane (twice: local)
C
Create collection
select Circle
V
set keyframe handle type
B
select Box
render region
N
additional Number settings (menu on right)
M
Move to collection,
add Marker in timeline
rename Marker in timeline
add Modifier
, . -

1
y view
2
vertical-
3
x view




space
play
tools

max/min panel











0
camera view
.
frame selected


left click
...
select all keys in a keyframe
middle click right click
Modifiers: Shift, Control, Alt, Shift+Control

Tutorials

  • Blender 2.80 Fundamentals (You Tube)
    1. First Steps
    2. Viewport Navigation
      • Selecció / Select
        • left click
        • Select All (A)
        • Unselect All (Alt+A)
        • Top left menu: Select
      • Rotació / Rotate
        • Top right menu: X, Y, Z
        • middle click drag
      • Moviment de la vista / Move view
        • Top right menu: hand
        • shift + middle click drag
        • frame selected
          • top left menu: View -> Frame Selected (Numpad .)
      • Zoom
        • Top right menu: magnifier glass
        • mouse wheel
        • Numpad + -
      • Vista de càmera / Camera view
        • Top right menu: camera
        • Numpad 0
    3. Interface Overview
      • bottom info
      • add/delete panels
      • maximize panel: Ctrl+space
      • Workspaces (Ctrl + PageUp, PageDown)
      • Eines / Tools
        • left menu
        • T
      • Additional quick settings
        • right menu
        • N
      • 3D cursor
        • right menu (N): View -> 3D Cursor
        • position: shift + right click
        • reset to origin
          • shift + s -> Cursor to World Origin
      • Pie menus
      • Timeline
      • Properties editor (right)
        • tabs
      • Collections
      • Lamp
      • Camera
    4. Select & Transform
      • Selecció / Select
        • Select/unselect all: A, Alt+A
        • Select multiple
          • left menu: Select Box (B), left click drag
          • left menu: Select Circle (C), left click drag, right click
          • shift + right click
        • Unselect multiple
          • left menu: Select Box, Ctrl + left click drag
          • B, middle click drag
          • C, middle click drag, right click
          • shift + right click
        • Active object: orange
        • Wireframe mode
        • top left menu: Select
      • Transformació / Transform
        • X, Y, Z: axis
          • twice: local axis
        • shift+X, shift+Y, shift+Z: plane
          • twice: local plane
        • shift+drag: more precision
        • cancel: right click
        • reset: Alt+(G,R,S)
        • Move
          • left menu: Move
          • G (Grab), left click to apply
        • Rotate
          • left menu: Rotate
          • R
          • inner sphere
          • outer sphere:rotate around view axis
          • free rotation
        • Scale
          • left menu: Scale
          • S
        • 3D cursor
          • left menu: Cursor, left click
          • shift + right click
          • Rotate around 3D cursor:
            • top menu: Pivot Point -> 3D Cursor (default is Median Point)
          • Move to 3D cursor:
            • top menu: Object -> Snap -> Selection to Cursor
            • shift+S -> Selection to Cursor
          • reset to world origin
            • shift+S -> Cursor to World Origin
        • Snap
          • top menu: Snap
          • shift + Tab
    5. Add & Delete
      • Add
        • top left menu: Add (shift+A)
        • Monkey (Suzanne)
      • Delete
        • top left menu: Object -> Deltete (no confirm)
        • X (confirm), delete key (no confirm)
        • in Edit mode, X has a richer menu
    6. Collections
      • like: layers, groups
      • View layer:
        • visibility of collections is unique for each view layer
      • deleting collection does not delete the objects inside it
      • Filter
    7. Workspaces
      • ...
    8. Modeling Introduction
    9. Creating Meshes
    10. Objects and Edit Mode
    11. Mesh Selection Mode
    12. Extrude
    13. Loop Cut
    14. Bevel Tool
    15. Knife tool
    16. Intro to shading
    17. Shading editor
      • Shading
      • drag image
      • make links (F)
      • Add (A) -> Textures -> Gradient Texture
      • Add -> Color -> MixRGB
      • unselect left connection
        • Ctrl+left click
      • toggle mute node
        • M
      • remove node
        • Delete with reconnect (Ctrl+X)
        • Alt+left drag
      • cut connections
        • Links Cut tool (from left menu)
    18. Intro to Texturing
      • procedural textures
        • Add -> Textures -> ...
    19. UV Unwrapping
      • workspace: Shading (or UV Editing)
      • Edit mode
      • A to select all
      • change Image Editor -> UV Editor
      • drop image to Shader Editor
      • sync UV editor with mesh selection
      • top menu: UV (U)
        • select some edges -> Mark Seam
    20. Procedural Textures
      • Workspace: Shading
      • Add -> Texture
      • output: Fac(tor)
    21. Light Types
      • Rendered Mode
      • Properties Editor -> Light
      • Cycles renderer: emission
    22. Three Point Lighting
      • 3 lights: key light, fill light, rim light
      • Add -> Mesh -> Monkey
      • right click -> Shade Smooth
      • move existing light
      • duplicate: shift+D
      • Add -> Mesh -> Cube
      • select trim light
      • convert it to Spot; rotate it
      • ...
    23. Render Settings Introduction
      • top menu: Render
        • Render Image
        • Render Animation
      • right tabs: Render
      • Render Engine
        • Eevee
          • ...
        • Workbench
        • Cycles
          • Edit -> Preferences -> System -> CUDA, OpenCL
    24. Render Dimensions & Metadata
      • Render Output tab (printer icon)
        • Dimensions: of the render image
          • Render region
            • View -> View Regions -> Render Region
        • Stereoscopy
        • Metadata
    25. Render Output Settings
      • Render Output tab (printer icon)
        • Output
          • File Format
      • Render (top menu)
        • Render Image / Animation
        • View Render / Animation
    26. Cycles Samples (accurate renderer)
      • Render tab (camera back)
        • Render Engine: Cycles
        • Sampling
          • Render: low values vs high values
          • Advanced
            • Seed (with clock: different at each frame)
      • View Layer tab (images)
        • Denoising
    27. Eevee Lighting (fast renderer)
      • Render tab (camera back)
        • Render Engine: Eevee
        • Ambient Occlusion
        • Bloom (glow)
          • Material tab
            • Surface -> Surface -> Emission
        • Depth of Field
          • select camera
            • Camera tab
              • Depth of Field
              • Viewport Display
                • check Limits: see the focus point in 3D
        • Subsurface Scattering
          • translucent skin effects
        • Screen Space Reflections
          • reflection of objects into a plane
          • Refraction
            • material: Glass BSDF
            • Settings: Screen Space Refraction
        • Motion Blur
          • camera view
          • select camera
          • R R to rotate the camera
          • record button on bottom
        • Volumetrics (...)
          • Add -> Cube
          • Material
            • Surface -> Remove
            • Volume -> Volume Scatter
        • Hair
        • Shadows
        • Indirect Lighting
          • Add -> Light Probe
    28. Rigging Intro
      • relationships between objects
      • Add -> Armature
    29. Parenting
      • Duplicate a cube (shift + D)
      • first select the chile cube and then the parent one (shift + left click) -> last selected is yellow (other is orange)
      • add relation:
        • Parent -> Object (P)
      • one object can have several children, but only one parent
      • Add -> Empty
        • can be used as a parent
    30. Armatures (rigs, skeletons)
      • Add -> Armature
      • Pose Mode
      • parts: head, body, tail
      • ...
    31. Copy Limits Constrains
      • Object Constraints
        • Add Object Constraint
          • Copy Location
            • Target: select
          • Limit Location
      • Bone Constraints
        • Add -> Armature
        • Edit mode -> Divide
    32. Tracking Constraints
      • Object Constraints
        • Add Object Constraint
          • Track To
            • Target: Light
          • Locked Track
          • Stretch To
          • Damped Track
          • Clamp To (target: curved object)
            • object follows a curve (e.g. Bézier curve)
      • Object
        • Viewport Display: Axis
    33. Transform Constraints
      • Object/Bone Constraints
        • Add Object Constraint
          • Transformation
            • Source: Loc, Rot, Scale -> Destination: Loc, Rot, Scale
          • Limit Distance
          • Maintain Volume
    34. Character Rigging
      • Edit -> Preferences -> Add-ons: rigify
      • Add -> Armature: Basic Human
      • Edit mode
      • right menu: Tool -> Options: check X-Axis Mirror
      • ...
    35. Inverse Kinematics
      • Forward kinematics (FK): parent bone influences child bones
      • Inverse kinematics (IK): child bone influences parent bones
      • Bone Constraints
        • Add Bone Constraint
          • Inverse Kinematics
    36. Vertex Groups
      • Vertex Groups = Weights
      • Add -> Mesh > Cube
        • Subdivide (twice)
        • Resize
      • Add -> Armature -> Single Bone
        • Resize to match the cube
      • parent the armature to the cube object:
        • select the cube; shift select the armature
        • Ctrl + P -> With Automatic Weights
          • will automatically create vertex groups
          • Pose Mode to check that moving the armature deforms the cube
          • rename bones
          • to see Vertex Groups (automatically renamed as the bones):
            • select cube
            • Object Data on right tabs
      • check weights
        • select cube
          • change to Weight Paint mode
        • or select armature, shift select the mesh (cube)
          • change to Weight Paint mode
          • now you can select a bone (Ctrl + left click) to see its related vertices
        • paint regions with brush or any other tool (left menu)
          • to delete influence
            • right Tool menu (N)
              • Weight: 0.0 (it will paint on blue)
              • Strength: 1.0 (it will replace the previous values)
              • Options
                • Front Faces Only
                • 2D Falloff
        • you can do same by selecting vertices on Edit mode and Object Data -> Vertex Group
          • Select, Deselect, Remove
        • Weight Paint options
          • Draw
          • Blur
          • Average
          • Smear
          • Gradient
          • Sample Weight
        • ...
      • other usages for Vertex Groups
        • Wireframe modifier
          • Add Monkey
            • Modifiers (right tab)
              • Add Modifier: Wireframe (to convert our object into a real wireframe version of it)
              • uncheck Replace Original
            • add a vertex group
              • Object Data -> Vertex Groups -> Add
              • Edit mode
              • select all vertice in the ear with box select tool
            • assign it to wireframe modifier
    37. Bone Layers
      • Object Data
      • Skeleton: Layers
        • to assign several bones to a layer
          • select them
          • Pose Mode
            • Pose -> Change Bone Layers
      • Bone groups
        • Colours
    38. Keyframes
      • insert keyframes
        • manually: Insert Keyframe (I)
        • recording: Auto Keying (record button on bottom timeline)
          • do some transformations
          • go to another key on timeline (e.g. 20)
          • do another transformation
          • play with play icon (space)
      • delete keyframes
    39. Timeline
      • convert a cube into a sphere
        • Add -> Cube
        • subdivide to level 2: ctrl + 2
        • context menu: Shade Smooth
      • animate
        • select Auto Key insertion
        • move the ball
        • move to another key frame. One of the following methods:
          • drag keyframe
          • type another keyframe
          • Alt + mouse wheel
      • play animation
        • space
        • limits
          • Start, End
      • keyframe Handle Type: Vector (for keyframes 10, 20)
      • slow down motion
        • select keyframe 1
        • scale (S) (you can type a value for a precise scale factor; e.g. 2)
      • add markers
      • Playback
        • No Sync
        • Frame Dropping
        • AV-sync
          • add audio
            • Video Editing workspace
            • drop an AV file
    40. Dope sheet
      • Animation workspace (top bar)
      • convert a cube to a sphere
      • add keyframes at 1, 10, 15, 20
      • Interpolation Mode: Constant
      • Channel
        • Group Channel
      • View
        • Set Preview Range
        • Toggle Dope/Graph Editor (ctrl + tab)
        • View All (Home)
    41. Graph Editor
      • add usual keyframes
      • select all keys at keyframe at 10, 20: alt + left click
        • Key -> Handle Type: Vector
      • select Z Location
      • select all (A)
      • Key -> Interpolation Mode: Constant
      • curve modifiers
        • right menu (N): Modifiers
        • Add Modifier: Noise
    42. SCULPT
      • colours
        • ...
      • actions
        • action: left drag
        • opposite action: ctrl + left drag
        • smooth: shift + action
        • F: change brush radius
        • shift + F: change strength of brush
    43. Right Click Select
      • ...

Terreny / Terrain

Acceleració / Acceleration

Resources

...

http://www.francescpinyol.cat/blender.html
Primera versió: / First version: 5.III.2021
Darrera modificació: 20 de març de 2021 / Last update: 20th March 2021

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